Character

Name: The name will be displayed in dialogs with other characters in the game. Player choose and can be changed for 6 crystals

Avator: Two to choose from (a male and a female)

Reputation:

Geredo/Auri:

Level 1: 0 - 100 Hostile Level 2: 101 - 1000 Level 3: 1001 - 30000 Honored Level 4: 30000 and above Revered

Player Abilities

Pyrokinesis

Impulse I: 115-200 units of fire damage when hit. Requires 30 units of Energy. Impulse II: 195-338 units of fire damage when hit. Requires 40 units of Energy. Impulse III: 218-375 units of fire damage when hit. Requires 50 units of Energy. Impulse IV: 248-420 units of fire damage when hit. Requires 60 units of Energy.

Pulsar I: 360-610 units of fire damage when hit plus 90-150 in 3 moves. Requires 70 units of Energy. Pulsar II: 390-660 units of fire damage when hit plus 90-150 in 3 moves. Requires 80 units of Energy. Pulsar III: 420-710 units of fire damage when hit plus 90-150 in 3 moves. Requires 90 units of Energy. Pulsar IV: 450-770 units of fire damage when hit plus 90-150 in 3 moves. Requires 100 units of Energy.

Retribution I: 720-1230 units of fire damage when hit plus 90-150 in 3 moves. Requires 110 units of energy. Retribution II: 765-1350 units of fire damage when hit plus 90-150 in 3 moves. Requires 120 units of energy. Retribution III: 825-1380 units of fire damage when hit plus 90-150 in 3 moves. Requires 130 units of energy. Retribution IV: 870-1470 units of fire damage when hit plus 90-150 in 3 moves. Requires 140 units of energy.

Telekinesis

Meteor I: 140-240 units of Kinetic Damage when hit. Requires 40 units of Energy. Meteor II: 232-398 units of Kinetic Damage when hit. Requires 50 units of Energy. Meteor III: 255-435 units of Kinetic Damage when hit. Requires 60 units of Energy. Meteor IV: 278-472 units of Kinetic Damage when hit. Requires 70 units of Energy.

Flow I: 400-690 units of Kinetic damage when hit. Requires 80 units of Energy. Flow II: 440-740 units of Kinetic damage when hit. Requires 90 units of Energy. Flow III: 470-790 units of Kinetic damage when hit. Requires 100 units of Energy. Flow IV: 500-840 units of Kinetic damage when hit. Requires 110 units of Energy.

Wave I: 795-1350 units of Kinetic damage when hit. Requires 120 units of Energy. Wave II: 840-1425 units of Kinetic damage when hit. Requires 130 units of Energy. Wave III: 885-1500 units of Kinetic damage when hit. Requires 140 units of Energy. Wave IV: 945-1590 units of Kinetic damage when hit. Requires 150 units of Energy.

Electrokinesis

Discharge I: 82-140 units of Electrical damage when hit on two targets, requires 50 units of Energy. Discharge II: 135-228 units of Electrical damage when hit on two targets, requires 60 units of Energy. Discharge III: 146-248 units of Electrical damage when hit on two targets, requires 70 units of Energy. Discharge IV: 158-266 units of Electrical damage when hit on two targets, requires 80 units of Energy.

Lighting I: 224-384 units of Electrical damage when hit on three targets, requires 90 units of Energy. Lighting II: 240-410 units of Electrical damage when hit on three targets, requires 100 units of Energy. Lighting III: 254-434 units of Electrical damage when hit on three targets, requires 110 units of Energy. Lighting IV: 274-464 units of Electrical damage when hit on three targets, requires 120 units of Energy.

Storm I: 435-735 units of Electrical damage to all opponent's ships. Requires 130 units of Energy. Storm II: 456-771 units of Electrical damage to all opponent's ships. Requires 140 units of Energy. Storm III: 486-825 units of Electrical damage to all opponent's ships. Requires 150 units of Energy. Storm IV: 531-891 units of Electrical damage to all opponent's ships. Requires 160 units of Energy.

Read more: http://starbornwanderers.proboards.com/thread/58/player-abilities#ixzz2bjFaKcTj